Review - World War Hulk Tableby Paul Fiander
Format reviewed on; PC, PS3 and Vita |
Developers; Zen Studios
Publisher; Zen Studios Formats; PC, PS3, PS4, PSVita, XboxOne, Xbox360, Ios, Andriod, |
In 2007 Greg Pak (Writer) along with John Romita Jr (Penciler) started a journey for the Hulk that would see him change more than one world. World War Hulk was a huge seller back at its release and so would seem like an ideal choice for the Zen Studios team to adapt into a table.

The whole idea of the Hulk is of an uncontrollable monster that is able to destroy anything put in his way. To mirror this the creative team designed a table that is lane focused, there are 11 to aim for on and each gives a modest reward if hit in isolation. However it’s by stringing combos together that you can really advance on this table. With the ultimate reward being around the 600,000 mark you can tell this is going to be a high scoring table and so it is. There are missions and these are lucrative on the points front but you can rack up a big score just by creating combo’s

The table feels very fast and some of the routes literally feel like they turbo charge the flight of the ball. This allows you to build a sense of momentum but can also lead to a loss of the ball so be careful when chasing those higher scores. Multiballs tend to be a big part of the experience as well from the Doctor Strange Mission to the the Sakaar Multiball and my favourite the evacuate Manhattan mission. All can help you rap up big scores but you obviously
need to be able to concentrate to control multiple balls.
The whole aesthetic of the table revolves around green tones (as well as a splash of yellow) as it quite rightly should, this helps the silver ball remain visible at all times and should give you help in getting those multi million scores. Unfortunately on the audio front it feels there are is lot of repeated dialogue. Now this may just be because I tend to follow the same routes for building scores but somehow this is the table where I notice it the most.
need to be able to concentrate to control multiple balls.
The whole aesthetic of the table revolves around green tones (as well as a splash of yellow) as it quite rightly should, this helps the silver ball remain visible at all times and should give you help in getting those multi million scores. Unfortunately on the audio front it feels there are is lot of repeated dialogue. Now this may just be because I tend to follow the same routes for building scores but somehow this is the table where I notice it the most.
Summary
All Versions bought by reviewer.
Images - from Publisher
Images - from Publisher