The artwork shows more detail than we've seen before, and is certainly getting our juices flowing for Mike's new game. As you can see from the images, the early design aesthetic is still here, but is evolving to suit the subject matter. Mike has this to say about the artwork:
"Volume is a futuristic retelling of the Robin Hood legend. Bringing the motifs, fashion and aesthetics of a medieval world into a futuristic context was Daz's job on the game, and I love the way it's turned out. From the armour styling of the AI, to the gauntlet and quiver like battery pack on Locksley to the awesome celtic patterns on the volume projectors, he's nailed it, and produced a cool tech environment with a British twang."
We look forward to more details as the game release approaches. Meanwhile check out our interview here with Mike Bithell about Volume.