Gameplay wise, it has to be said that I haven’t been a fan of the real-timification of the JRPG genre. I’m very much a fan of the “two lines of people hitting each other with sticks/the power of the sun over any of the attempted “more dynamic” systems. (Final Fantasy 13 I’m looking at you! Oh you want to play with yourself, be my guest. Call me when there’s a cut scene…). The system in use here, however, is definitely one of the best iterations. It’s hard to describe in terms of similarities to other titles as it is a very unique style which has a definite RPG base, limited actions and stat-determined damage (with all applicable elemental types – even guns!) whilst allowing for a wide range of different button-combo-activated moves and attacks/defending.