The time has finally come for the Vita to get a truly crafted FPS suitable for the portable gamer. The question is, however, can the game measure up or will we be using FPS in another way (flipping pile of S#&t)? It's time for a first impressions look at the work of Guerilla Cambridge to see in which way we will be using the title FPS. |
Right off the bat there is a pretty big negative. I have only been able to play the occasional multiplayer match despite numerous attempts to connect. This is a huge concern as I play FPS titles for the online not the single payer. I keep getting disconnected from lobbies and am finding it frustrating. For the sake of balance I have just moved house with a new net provider but have been able to play multiplayer in other games without problems. Unfortunately this also occurred in the Beta and I was hoping the problem would have been rectified by now. |
