We have seen mechs in games before so why is Titanfall different?
The best way to explain it is the way you (as a pilot) interact with your Titan. You are able to pilot your titan from the outset, or activate the Guard or follow mode. These allow you to utilise the Titan’s firepower while you can gain a handy kill or two on the battlefield. Of course, should you want to you can hop back into the Titan at a moment’s notice. Visually speaking it can be great to see all the different boarding techniques available for gaining access to your Titan, but the most important aspect is the fluidity of entry and how you are only out of the game for a matter of seconds.
Once you are in the pilot’s seat a whole new world of weaponry is opened up to you and you can take delight in the fact that you can be an FPS god. That is until you encounter another Titan and then the game really comes into its own.
Even though the Titans are roughly the same design, they do have class strengths and weaknesses that a good pilot can exploit. Mix these with various weapons and powers and you can really make your mech feel like an extension of the pilot. The Titan-on-Titan battles can be epic in scale. Even if the worst happens and your Titan gets destroyed, you can still eliminate the responsible party with your heavy weapons or by going rodeo on the giant’s back, exposing its brain and unloading a few clips.
With these new features and a universal entry standard, Titanfall is shaping up to be the first Next-Gen must have and could well be the system seller for the Xbox One. With a host of future DLC packs in the works, this could be the game to rule 2014 and beyond. We will be bringing you more on Titanfall very soon.
Titanfall will be available on Xbox One, Xbox 360 and Microsoft Windows. Launch date is the 14th March.