Once a spy, the confident and brash Alvin has turned over a new leaf and struggles to lead a simple, honest life as a salesman. With his friend Yurgen, they forge a partnership in a business enterprise together… but as Alvin soon learns, there’s nothing easy about living an honest life. Will he remain true to the straight and narrow path he has chosen? Or will his shady past inevitably catch up with him?
Once painfully shy, Elize has warmed up considerably after the events of the first game and is more willing to trust others. However, she still looks for her own place in society, and yearns for companionship and acceptance from her peers. She eventually finds it in the form of her pen pal, Luna, but there may be more to her newfound friend than meets the eye.
Tales of Xillia 2 focuses on the events a year after the climactic end of Tales of Xillia. Players assume the role of Ludger Kresnik, a young man with a zest of cooking who lives with his older brother and his cat, named Rollo. On his way to his first day at work for a local cafeteria he runs into a young girl named Elle Marta and the two soon become involved in an accident that will change both of their lives forever. The game focuses its story theme around the concept of “choice”, which is also expressed heavily in the game’s overall gameplay mechanics. Throughout Ludger’s journey the player will be able to decide how he reacts to various characters and situations. These choices can cause the story to branch out into different paths depending on the player’s decisions.
Choice also extends to the battle system by enhancing the TALES OF series’ trademark gameplay. Players will be able to initiate “Weapon Swap” in real-time during battles while controlling Ludger, allowing him to switch between three main weapons: dual blades, a sledgehammer and dual pistols, allowing for fast and strategic movements as he rushes across the battlefield. Building on the base from the previous battle system, the new Cross Dual Raid Linear Motion Battle System will let players link to any selectable character in battle to serve as a support character and perform linked artes against targeted enemies. Different party members have different support characteristics and linked artes, allowing players to strategically decide which characters are linked to whom as various battle situations arise.