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The Swapper is out today on PlayStation 3, 4 and Vita & here's the trailer to prove it along with Matt's review.

5/8/2014

 
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Why this has piqued our interest

A game Matt first played on his Mac has now come to the PlayStation family of consoles. 

After meeting the creator Olli Harjola at a Curve Digital event Matt decided this game would be his and so it was and you can read his thought's below.

Read Matt's Review here

Titan Attacks! Dropping on to PSN on May 6th / 7th

2/5/2014

 
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Titan Attacks!, is Curve Digitals love letter to 80s arcade shooters,originally developed by UK based Puppygames. The PlayStation version has been developed by Curve Studios and published by Curve Digital.

The game will be dropping onto the PSN next week and will be cross buy across the 3 PlayStation platforms.

We have a trailer and Screenshots below to wet your appetite as well.

PS3 Screenshots

Vita Screenshots

Coming Out of the Shadows: Stealth Inc 2 Announced

1/5/2014

 
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To say we have enjoyed Stealth Inc may be a little bit of an understatement. Jon has reviewed the game on different platforms and you can see these reviews by clicking the links below.
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However now it seems the team at Curve Digital are turning their attention to the WiiU with the announcement that Stealth Inc will be coming to the Nintendo platform later this year. Below we have some screens along with other images and the full press release. However it will be interesting to see how the game will utilise the WiiU and its gamepad but for more on that we will have to wait and see.

Curve Studios’ brutal action-platformer sequel coming to Wii U this year.

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Released in 2012, Stealth Inc was created to answer a single question; “Why do Stealth games have to be so slow?” The original game introduced players to the trap, laser and death filled test chambers of the nefarious PTi industries, charging them with completing puzzles and platforming challenges across 80 different levels.

Since its original release, Stealth Inc and its PC counterpart, Stealth Bastard Deluxe, have been downloaded over one million times and have won multiple awards - not bad for a game that was started as a lunchtime project and originally released as a freeware puzzle game on PC.

In Stealth Inc 2, players return to the dark corridors of PTi Industries in Stealth Inc 2, but this time they aren’t limited to test chambers – they have full run of the facility, breaking into chambers and exploring an open world, employing brand new equipment in a quest to save fellow clones from human experimentation. For the first time, the game will also include co-operative gameplay via the Wii U GamePad.

Stealth Inc creator and Game Director on the project, Jonathan Biddle, said: “We’ve relished revisiting the world of Stealth Inc. It’s given us the chance to really fine tune the Stealth Inc experience, while also hugely expanding it with the addition of a larger explorable game world, and a more involved narrative.”

Stealth Inc 2 is due out for Nintendo’s Wii U system in 2014, and is being published by indie games publisher, Curve Digital.
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The Swapper jumps to Playstation

30/4/2014

 
By Matt Taylor
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Almost a year since it’s release on PC, Facepalm Games’ critical success, “The Swapper”, will be released on Playstation with help from London’s Curve Studios. I also had the chance to interview developer Olli Harjola which you can read here

Returning to the lonely space puzzler, players will be able to use Playstation’s Cross-buy system to download The Swapper on their Playstation 3, Playstation 4 and the Playstation Vita. As well as transferring between platforms, save games will also share between the systems and allows players to continue their journey through the desolate space station from anywhere.
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From the opening sequence The Swapper does it’s best to make sure you know that you are on your own. Landing on the deserted research station, Theseus, on far off planet Chori V, players are given control of a lone space traveller who quickly discovers a device that clones the user. The clones that you create move in time with the original character and it’s not long before you discover that you can “swap” between clones. The puzzles throughout the game revolve around the ability to replicate and jump between replications, resulting in some of the smartest platforming puzzles I’ve ever played.
Puzzle games usually walk a fine line between boringly easy or frustratingly hard. The Swapper never falls into either category and manages to stay smart. Instead of overly complex and frustratingly hard solutions the game asks the player to think about your surroundings and use the tools given to you. In the whole time I played the game I have never felt cheated by complex or obscure puzzles, or felt that the game was holding my hand. It’s the perfect puzzle game, and it’s coming to Playstation.
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I visited Curve Studios to check out the Playstation version of The Swapper. Walking into the dark office lined with couches, empty beer bottles sitting on the coffee table, the first thing I saw was The Swapper on the TV screen in front of me. I’ve played the game on my MacBook Air, which is admittedly the wrong platform to experience the game, but I’ve managed through on a trackpad and thought the game looked great. Then I saw it on Playstation 4. I could instantly see the difference in quality, with the colours bright and accurate, and the higher level of detail revealing Facepalm’s elaborate and beautiful design.
After seeing both the Playstation 4 and Playstation Vita version of the game first hand, Curve Studios should be proud of what they have achieved. Both titles looked amazing with only minor differences between them. Playing it on the Vita I found that the only part that felt off was the slow targeting and slowdown effect during a “swap”. Fearing the worst, I pressed start and found that the speeds could be adjusted through the games settings. But both of the changes made sense when you leave the world of keyboard and mouse, and were well implemented on the Dualshock 4 and Vita’s button layout.
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With the game already seeing success on PC, Mac and Linux, joining the growing library on the highest selling next generation console is an awesome opportunity for Facepalm, Curve and Playstation players who are aching for more titles on the Playstation 4 store.

The Swapper will be available on Playstation 4, Playstation 3 and Playstation Vita from the 25th of June.

All images courtesy of Curve Studios and are taken from the Vita version of the game.

@curvestudios 2014 line up; Hands on Impressions - MouseCraft by @CrunchingKoalas

30/4/2014

 
Last night Curve Digital held a little event to showcase three of their upcoming titles. Matt and I both managed to get some hands on time with each of the games. Of the three games which are The Swapper. Titan Attacks and Mousecraft, my favourite by far was the last on the list Mousecraft. We will be bringing you impressions of the other titles but here I will concentrate on a game that's "Development is going grate!"
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Okay to get things rolling why Mousecraft?
I am a puzzle fan I may not be the best at them but I love the challenge of trying to outsmart a level. This comes from my early gaming history with the monster that was Lemmings. Mousecraft as the developer mentioned was part of the inspiration for this title so immediately I was intrigued. However instead of copy and pasting the team at Crunching Koalas have put their own stamp on their title.
First off are the actual mice although they are autonomous rodents but they are capable of tricks like jumping single blocks this pretty simple mechanic gives the puzzles an extra dimension The real star of the game though is the way the puzzles are solved, instead of controlling the mice you actually alter the level in order to get your mice to the cheese (the end point). The trailer below gives you some idea of the gameplay although it is rather sped up from the actual way you will play.
I played the game mostly on the Vita and found it to be the best way to play the touch-screen integration worked really well and the game felt perfect for the handheld. Of course with most titles that Curve have a hand in the game will be Cross buy on the Playstation platforms.
Overall this is looking like a great addition to the Curve line up and we will hopefully be bringing you more news and a review in due course.

Titan Invasion Lands on PlayStation 3 / 4 / Vita This Summer

19/2/2014

 
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Curve Digital has announced the third title in a month of announcements: Titan Invasion.  The game is being offered for one price as a cross-buy title on PlayStation 3, PlayStation 4 and PlayStation Vita.

The Titan Invasion collection will include two action titles from UK developer, Puppygames: ‘Titan Attacks!’ and ‘Revenge of the Titans’.

Titan Attacks! is an arcade action title inspired by games like Space Invaders and Galaga, but with many modern features including a full ship upgrade system, online leaderboards and stylish, neo-retro visuals. Revenge of the Titans keeps the frantic action and the distinctive visual style, but expands the game into a unique mash-up of Real Time Strategy and Tower Defence including over 25 different types of buildings and a deep upgrade system as players progress for 50 challenging levels.

Titan Invasion will be available on all PlayStation consoles this summer. Curve Digital has also announced puzzle-platform MouseCraft and Stealth Inc: Ultimate Edition this month, with one more announcement to go.


The Vita is set to go Mousey in May with the help of @curvestudios

12/2/2014

 
Curve's second announcement of their four week mega month was teased quite a bit on Twitter today. Tweeters had the chance to win the curve bundle if they could correctly guess the title that would be announced. This may have seemed like a very difficult task but their were more than a few clues most namely that the game was already in Steam Early Access. So now we know (& knowing is half the battle) that Mousecraft will be hitting the Vita in May.
Below is the full release and we hope to bring you more details as the release date gets ever closer.
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Independent game publisher Curve Digital has today announced that puzzle-platform game MouseCraft will be coming to Vita in May, with a PlayStation 4 version planned for the summer. The PlayStation versions will be developed by London developer Curve Studios.

The game, created by Polish developer Crunching Koalas, sees players aiding mice in their relentless quest for cheese by stacking and manipulating to world’s most famous puzzle pieces; Tetrominos to create safe paths and defeat enemies.  MouseCraft combines the mechanics from classic puzzle games with a story mode, vibrant and original characters and a fully-featured level editor.

The Vita version of MouseCraft also marks the first time Curve Digital will release a Vita version of a popular indie title on the same day as the PC launch. Curve Digital Managing Director, Jason Perkins said: “MouseCraft takes some of the most recognisable elements from popular puzzle titles and uses them in really unique and interesting ways. It’s a charming game and one that’s very much suited to the controls and portability of the Vita.”

Tom Tomaszewski, the co-founder of Crunching Koalas said: “We are super excited that we will be joining the Sony family. Each of us here at Crunching Koalas owns at least one PlayStation console. Bringing MouseCraft to the platform that defined our video gaming experience over the past 20 years, is kind of a dream come true. We are also especially proud that we will be working with Curve Digital - their commitment to the project and the quality of games that they’ve brought to Sony consoles last year, proves that PlayStation versions of MouseCraft are in good hands. ”

The PC version of MouseCraft is available as an Early Access title to buy now throughSteam, Humble Store and developer’s website.

Curve Digital are going Stealthy onto the PS4 (Not that stealthy as this is a press release but you get the picture).

5/2/2014

 
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Stealth Inc (still wish it kept it's original name) will soon (as in on the 4th of March) be invading the PS4. However Curve Digital are hoping this goes completely noticed hence the news all over the place concerning the next gen version of this quality title.

Not content to just make the Sony next Geners happy there also look to be some new IP's on the horizon so keep an eye out and your ear close to the floor as we look forward to some post Xmas pressies.
  • Stealth Inc PS4 is our first PlayStation 4 title and includes the main game, 'Stealth Inc' and the two DLC expansions, 'The Lost Clones' and 'The Teleporter Chambers'.
     
  • This brings the total amount of levels in the Ultimate Edition to 120. The DLC also adds new achievements and leaderboards and, in our humble opinion, offers some of the best gameplay from the entire series.
     
  • We'll be announcing a new game every Wednesday in February. This is the only title that is a port of our 2013 releases, all the others are games never before seen on a PlayStation console.
     
  • This game is will not be cross-buy with the older versions, although we are looking into ways we can discount the game for people who own the title on PS3 and Vita.
     
  • You can also pick up Stealth Inc on iOS at 50% discount this week.

Velocity Ultra teleports it way on to the PC today.

12/12/2013

 
Watch out for our review coming very soon (as in within the hour of this post)
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Velocity Ultra launches on the Steam store at 6PM GMT (1PM EST) today, and will also be available from Today to buy on Green Man Gaming and Gamersgate. The game will be available in all regions for the excellent price of £6.49 / $9.99 / €8.99.

The game launches with a 10% discount lasting until the new year, but Steam users who already own or purchase Curve Studio’s ‘Stealth Bastard Deluxe’ or Devolver Digital’s ‘Hotline Miami’ will receive a 20% money-off voucher with the game in their Steam inventories, allowing them to pick up the game for around £5, or $8.

Rather get a free game than money off? Users buying Velocity Ultra from Green Man Gaming or Gamersgate will receive a DRM-free copy of Curve Studio’s SNES-inspired retro platformer ‘Explodemon’.

But wait, there’s more! Owners of Velocity Ultra on Steam will receive a 50% Steam discount off Devolver Digital’s excellent hardcore tower defence game, ‘Defense Technica’.

All these deals mean you literally have no excuse not to pick up Velocity Ultra. One of the highest rated PlayStation Vita titles ever made, the PC version of Velocity Ultra brings the arcade masterpiece to the big screen with full HD graphics and a fully bind-able control set including full support for controllers.

Velocity Ultra touches down on the Steam Store on December 12th

3/12/2013

 
Obviously Velocity is coming to PC the headline has already announced this but what the headline does not say is how great this is going to be.
The best way for you to find out is to sit back and listen and watch to this video by Matt.
 Velocity Ultra touches down on the Steam Store on Thursday December 12th, priced at £6.99 / $9.99 / €8.99.

Originally released simply as Velocity, the game had a full remake this year as a Vita exclusive and achieved some of the best review scores ever seen on the Sony portable achieving a more than respectable Metacritic rating of 87 and receiving 9/10 scores from publications such as Edge and Pocket Gamer.

Velocity Ultra is an arcade shooter that defies the convention of both terms, using the game’s unique teleportation mechanic to add an extra dimension to the action and a puzzle-like element without slowing down the pace.

Running on the PC at a smooth 60 FPS and featuring a phenomenal electronic soundtrack, it’s a game best viewed in motion, which we suggest doing right away.

Originally designed and developed by Brighton based FuturLab, it’s being brought to the PC by Curve Studios, the developer responsible for the elegantly named PC title ‘Stealth Bastard: Tactical Espionage Arsehole’ and published by Curve Digital, the indie publisher formed in 2013 that’s already published games like Thomas Was Alone and Lone Survivor on console formats.

The PC version features every single explosion, level and secret area as the PlayStation Vita original while taking advantage of customisable controls, and full Steamworks support including leaderboards, trading cards and achievements.

One Hour in Velocity Ultra (PS3)

12/11/2013

 
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Early Impressions; Velocity Ultra PS3

12/11/2013

 

Just the tip with Velocity Ultra

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I remember playing Vertical Scrolling Shoot ‘em Up games on arcade machines. The player taking command of a World War II style fighter plane and destroying tanks and enemy planes, aiming to reach the Stratofortress at the other end of the level, where you’d line up the turrets and blast sections clear off the boss. How can Velocity Ultra revive the ancient gameplay mechanic?

Velocity Ultra makes me feel like an intergalactic superhero. With it’s quick, tight controls and amazing soundtrack, I kept getting caught in it’s grasp. But occasionally I would slip. After an hour in it all started to make sense.

Piloting the Quarp Jet, a teleporting spaceship, the players missions are set out before each of the levels. Most of these range from simple “rescue the survivors” (in the form of floating space pods), to time sensitive speed runs and shooter intensive kill fests. The game uses animated stills and text bubbles to give you the what and why, but most of the time it’s an A to B affair. At first.

With simple but effective controls and my warp skills and weapons laid out in front of me in the first few missions, I was quickly firing lasers, dropping bombs and warping between sections of the screen in no time. The first few levels left me feeling kind of mixed. The game would be incredible one second, with the awesome soundtrack blasting through my headphones, only to let me down a moment later. I’d be flying along kicking ass, only to fire a bomb while using the directional stick and pull myself into an enemy turret, or warp into a pack of bad guys and get instantly killed. I could survive a laser blast, but be destroyed by tapping a turret while preforming a bomb run.

I felt strong enough to let my guard down, weak enough to instantly regret it.

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I couldn’t help but feel that the touch controls from the original title on Playstation Vita would be better suited to the narrow passages and rooms, but playing for another thirty minutes I discovered that I could use the right analog stick and save myself the painfully annoying kamikaze runs. Just as I was getting comfortable with what I had at my disposal, the game introduces warp gates.

After the hour I’ve played, Warp gates are my favourite gamely element so far. It’s a simple concept. The player is faced with two paths to choose. One might include rescue pods, or the second and fourth switch to deactivate a forcefield, while the other path if filled with enemy ships and the first and third with to destroy. I was quickly warping back and forth in order to hit the switches in their corresponding order and collect the goodies laid before me.

Velocity Ultra contains fifty zones. In my first hour I reached Zone 18, Kerridge Gate. Only 32 zones to go.

Playstation 3 players will be able to join in from the 12/13th of November and can purchase Velocity Ultra through the PSN store.

Proteus Gameplay Trailer

29/10/2013

 
To help paint the picture created by Jon in his review. You can also take a look at this gameplay video from the team at Curve Studios.
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