Multiplay, organiser of the UK’s largest gaming festivals, has today announced Ubisoft’s Trials Fusion will appear at Insomnia51, taking its brand of muscle-memory, insane action gameplay to the home of eSports in the UK.
Trials Fusion™ is the highly anticipated sequel to the massively popular platform racer Trials Evolution®. Developed by RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kiev, Trials Fusion™ offers players an unlimited array of obstacles and challenges as they race against the clock – with players from around the globe – to set track records.
Just one run is never enough, with gamers spending hours trying to improve track times by the smallest amounts, hoping the climb the leaderboards in one of the most competitive games ever created.
At Insomnia51, Trials Fusion will have a dedicated space in the exhibition hall, where attendees will be able to show off their skills on the track to friends and family alike. In the spirit of Insomnia, spot competitions and tournaments will be taking place throughout the weekend with some exclusive prizes to be won.
Trials Fusion™ will be available on the Xbox® 360, Xbox® One and Sony PlayStation 4 entertainment systems on April 16 and on Windows PC from April 24.
Furthermore, players who pre-order Trials Fusion for Windows PC on Uplay™ and other selected digital retailers will have access to a closed beta, which contains 14 tracks and 2 skill games during its first phase, with leaderboards and challenges. The content of the Beta will evolve in time through weekly updates until launch.
For the latest information on Trials Fusion™, please visit: www.trialsgame.com
Insomnia51 takes place at the Ricoh Arena over Easter Bank Holiday weekend, Friday, April 18th to Monday, April 21st 2014.
For more information on events taking place at Insomnia51 and ticket availability, please visit www.insomniagamingfestival.com.
The announcement that Rocksteady were going to be creating the new Batman Title caused quite a stir when it was initially announced. The Arkham franchise is perhaps one of the best of the last generation but it will be great to see what the studio can do going into this new era of gaming. All I can say it that I am desperate to play this game and we will be following the game until its release.
Even though you will see some lovely shot of Laughing Jackals new Firefighting Rouge Like on this post the real treats are posted on the Playstation Blog if you care to find out more then click this link and your wishes will be filled
Activision Publishing Inc., a wholly owned subsidiary of Activision Blizzard Inc. (NASDAQ: ATVI), and Hasbro Inc. (NASDAQ: HAS) has today revealed new images of Optimus Prime from TRANSFORMERS™: RISE OF THE DARK SPARK™, a video game complement to Paramount Pictures’ upcoming film, TRANSFORMERS: AGE OF EXTINCTION.
TRANSFORMERS: RISE OF THE DARK SPARK will be releasing on Xbox One, the all-in-one games and entertainment system from Microsoft, Sony’s PlayStation®4 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Nintendo’s Wii U™ system and the Nintendo 3DS™ handheld system and Windows PC.
Irrational Games delivers its final episode and concludes the story of BioShock Infinite and Burial at Sea
2K and Irrational Games announced today thatBioShock® Infinite: Burial at Sea – Episode Two is downloadable* in all available territories** on the PlayStation®3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC starting today.
First round of testers set to battle in Wargaming’s mobile MMO action game
Wargaming today announced that its free-to-play mobile MMO action title, World of Tanks Blitz, has officially entered into Closed Beta testing, having amassed over 150,000 applications in less than a week. The sign-ups for testing are currently live on the game's official website.
When I reviewed Smite earlier this week I said they had grand ambitions and as the game launches some of these plans are already coming in to play. The news the launch tournament will have a $200,000 dollar prize purse shows the strength of the new title and we hope it will become a big player on the esports scene to find out why you can read our review here
Hi-Rez Studios, a leading developer of free-to-play online action games, has today officially released their MOBA SMITE in North America and Europe. The free-to-play, mythology-themed game has accrued over 3 million registered players during its extended Open Beta phase. A cinematic teaser for SMITE has been released to coincide with the launch. The game also includes localised versions in French, Spanish and German.
Play at http://tankionline.com
If you think that Battlefield is the only place where Tanks do the funniest things then think again. This is craziness WoT style.
It's once again time to see the incredible shots, lucky escapes and near-unbelievable actions that can and have occurred in the game as a result of the Random Number Generator.
How many great choose-your-own adventure books have been written? The promise of different stories and endings in every read is a great way to spend your time, but does the story ask any real questions or make a lasting impression on the reader?
I feel the same way about games that rely on decision making and moral choices made by the character, which often having a weaker than average narrative. With the market flooded by games like this, players are often put off when a title doesn’t follow suit. Criticism has been aimed at Red Dead Redemption and The Last of Us surrounding their endings and the lack of options that are given to the player. In my play-throughs, the endings to both of these games struck me hard, but were important to the story of the games. They made sense in the world that the writers had created. It wouldn’t feel right for the developer to give the player the option to change the ending, and would have felt disrespectful to the writing teams on both titles. Since then I’ve been able to share and discuss my opinions of both of these games, one of the greatest parts of a “shared experience”.
Levine went on to explain that this was one of the reasons that he shut down his former studio Irrational Games, saying he had wanted “time to fail for a long period when you don’t have 150 people who are looking at you and saying ‘Dude, what am i supposed to be doing today?’” Irrational was shut down last month, with Levine continuing with fifteen of the studios staff on a new project.
Moral choices and multiple paths and story lines are not a new element in video games. Recently, games like Bethesda’s Skyrim and Fallout 3 or Bioware’s Mass Effect have used player choices and morality with mixed results. Fallout 3 and Skyrim were both successful games, with both of the games beginning with the player controlling a unexpected hero, tasked with an insurmountable mission to save a sprawling open-world. It was this open-world that enthralled players; the environment was a character of its own. But it wasn’t the story that captivated players and was often the biggest criticism for both titles. With all the player’s choices and multiple story lines the main plot ended in the same place, criticism the Mass Effect series knows all too well.
When Mass Effect 3 finally concluded the popular trilogy’s story, gamers around the world threw their hands up in disgust. After all the choices and plot line diverging over the last two games, Mass Effect 3’s ending was predetermined. Players felt cheated, asking why they had made the choices in the first place if the writers were going to choose the ending for them. What right did they have to the players personal journey on the Normandy?
Ken Levine’s GDC talk has me fearing for the future of video games and their great narratives and the storytellers creating them, being pushed aside for one-size-fits all, choose-your-own adventures. Like reading a great book or watching an amazing movie, I want to go on an journey.
But I don’t want to write my own story.
Along with the 100th anniversary, we are proud to announce the addition of Texas ship into World of Warships.
To find out more then go to the World of Warships developers Blog
There are many different turret configurations, each of them designed for a specific task by naval architects. In some projects, the main goal was to provide maximum broadside firepower, in others – the most efficient forward firepower. The location of major calibre guns could also be dictated by technical factors like weight or other restrictions. As expected, turret configuration will affect gameplay directly and the differences between them will be obvious for players.
To find out more then go to the World of Warships developers Blog for some great descriptions of how to use main Warships Guns
The Graphical enhancements are going to be huge but so is the workload. In this developer diary we found out how the development team went about their job.
World of Tanks Graphics Update. Game developers reveal their plans for 2014. New special effects, tank models of super precision, and many more.
Reboot Develop 2014 Biggest Game Developers Conference in Southeast Europe to Kick Off April 26 to 27, 2014.
The biggest game developers and gaming industry professionals conference in South-East Europe will be held for the first time in Zagreb, Croatia, on the 26th and 27th of April, 2014.
The conference will focus on the challenges of modern game development, the next generation of video game entertainment devices, VR gaming and the indie game development scene. It will also seek to pinpoint interesting trends and problems in the contemporary game development sector and gaming industry in general. The event is officially supported by the European Games Developer Federation and is a unique chance for developers and game industry professionals to meet and exchange their experiences in creating and promoting both indie and AAA titles.
SONY COMPUTER ENTERTAINMENT ANNOUNCES "PROJECT MORPHEUS" - A VIRTUAL REALITY SYSTEMTHAT EXPANDS THE WORLD OF PLAYSTATION(R)4 (PS4(TM))
Sony will be bringing VR to the console it announced yesterday/today. Currently being demoed at GDC visitor will get a glimpse at the next evolution of gaming . The full release is below and to say it looks intriguing would be an understatement. With a VR precedent already being created by Occulus Rift developer support should be there and hopefully Sony will throw their weight behind the new product.
Sony's gaming future is looking strong and hopefully they will continue to innovate but for now we just have to be happy say wait and see the future is not that far away.
Sony Computer Entertainment Inc. (SCE) today announced the development of "Project Morpheus" (Morpheus) - a virtual reality (VR) system that takes the PlayStation(R)4 (PS4(TM)) system to the next level of immersion and demonstrates the future of gaming. SCE will continue development of Morpheus looking towards a future commercial launch.
Wargaming today announced the start of the Closed Beta registration for its mobile free-to-play MMO action World of Tanks Blitz. Gamers can now apply to be part of this next phase of testing and contribute their feedback about the game.
Academy Award® winner Russell Crowe stars as Noah, a man chosen by God for a great task before an apocalyptic flood destroys the world.
The writing team have worked together in the a similar collaboration on 2006’s, The Fountain. Handel was also the executive producer for many of Aronofsky’s films including Oscar winner, Black Swan and The Wrestler. With this in mind we are hoping to get an insightful look at the story which, in itself, is only a very short section of the Bible. Our director has already described it as the “least biblical film ever made” and this gives the creative team a chance to tell the story in their own way.
Aronofsky has a great deal of talent and the cast that have been assembled to create his vision is no laughing matter. With names that read like a Who’s-Who of Hollywood big hitters including Sir Anthony Hopkins, Jennifer Connelly, Frank Langella, Ray Winstone, Emma Watson and Russell Crowe as the lead, we should see a depth to the story not seen before in celluloid. However, the real star of the show seems to be the Ark that was created especially for the film. With immense dimensions comparable to the biblically described vessel, the production team really pushed the boat out to gain an extra level of authenticity.
Noah is looking to be a top runner in the film releases of 2014. It will not be without its critics but art is subjective and we would not have it any other way.
You can find out more about the film at the official website.
This post has been sponsored by Paramount, but all thoughts are our own.
Play this weekend to claim in game gifts.
In this post Flappy Birds world you may be looking for a new mobile vice. New Star Soccer could be the game you need to forget our flight impaired feathered friend. Created 2 years ago the game has had a few rather large updates and is really a title to dig your teeth into.
This should be the BAFTA winner that you have on your mobile.
New Star Games are pleased to announce that to celebrate the 2 year anniversary of New Star Soccer on mobile devices, they will be giving away in-game gifts to all players who play this coming weekend.
Collectors editions come in many shapes and sizes but when Chris ordered his TITANFALL edition he may not have realised exactly the scale of his prize. Now though he has learnt all there is to know and you can read his thoughts here.
You look up to see an atmospheric explosion and the gift you have been waiting for drops like a giant metallic smorgasbord of gun-toting goodness. This is Titanfall and we could be looking at the release of the next huge franchise in gaming. The hype has been created ever since we first saw news of the game at the 2013 E3 Xbox presser and since then the game has only grown in expectation. This was aided, in no small part, from the game’s Beta where players were able to get to grips with some of what the game has to offer. The internet and YouTube in particular were full of gameplay videos showing off the gaming experience. You can read our Beta impressions here.
Titanfall is the first title from the newly established studio, Respawn Entertainment, and will be published by Electronic Arts. They were however formed from the studio that brought us Call of Duty, Modern Warfare so they already have a pretty sizable pedigree.
We have seen mechs in games before so why is Titanfall different?
The best way to explain it is the way you (as a pilot) interact with your Titan. You are able to pilot your titan from the outset, or activate the Guard or follow mode. These allow you to utilise the Titan’s firepower while you can gain a handy kill or two on the battlefield. Of course, should you want to you can hop back into the Titan at a moment’s notice. Visually speaking it can be great to see all the different boarding techniques available for gaining access to your Titan, but the most important aspect is the fluidity of entry and how you are only out of the game for a matter of seconds.
Once you are in the pilot’s seat a whole new world of weaponry is opened up to you and you can take delight in the fact that you can be an FPS god. That is until you encounter another Titan and then the game really comes into its own.
Even though the Titans are roughly the same design, they do have class strengths and weaknesses that a good pilot can exploit. Mix these with various weapons and powers and you can really make your mech feel like an extension of the pilot. The Titan-on-Titan battles can be epic in scale. Even if the worst happens and your Titan gets destroyed, you can still eliminate the responsible party with your heavy weapons or by going rodeo on the giant’s back, exposing its brain and unloading a few clips.
With these new features and a universal entry standard, Titanfall is shaping up to be the first Next-Gen must have and could well be the system seller for the Xbox One. With a host of future DLC packs in the works, this could be the game to rule 2014 and beyond. We will be bringing you more on Titanfall very soon.
Titanfall will be available on Xbox One, Xbox 360 and Microsoft Windows. Launch date is the 14th March.
This post has been sponsored by EA Games, but all thoughts are our own.
Introducing a bundle of love for Brandon Boyer, with more than 30 indie games (and counting) just for you!
GameRanger, the PC online gaming service, today announced that five million users have signed up and created multiplayer profiles to play their games online with friends.
Ever since we started working on the third installment in The Witcher franchise, it has been our aim to produce a title that would take our 11 years of experience in creating RPGS and distill them into a quintessence, into a game that would effectively crown those years. At the same time, we have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important. We’ve created a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice – all for you. We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.
"Ever since we released Gone Home on PC, we've had people asking us-- 'When's it coming to console?,” said Steve Gaynor, writer, designer and co-founder of The Fullbright Company. “We've been looking and looking for the right partner to help us, and finally after much searching, Midnight City fit the bill. They have a great understanding of what an indie needs, how to get the word out about the game, and help us get the best versions of the game possible to all those players that have been waiting patiently to experience Gone Home in their living rooms. Viva la Midnight City!"
Midnight City, also announced Costume Quest 2, which you can find out more here
"For the last couple of years," said Tim Schafer, Creative Director of Double Fine Productions, "Whenever Halloween came around, I felt like something was missing. No matter how many pumpkins I carved, apples I bobbed, or candy I ate, it just couldn't fill the big spooky hole inside of me. But then I realized what was missing: I needed more Costume Quest. And also, I really wanted a T-Shirt with glowing skulls on it."
Midnight City, are also brining Gone Home to the console read here for more details