I asked him about the lead up to Eurogamer and wondered what his priorities were when producing a demo for the show. He'd had a few issues on the first day, with players taking a long time on the game and he had to spend time adjusting the demo to ensure the public didn't have to wait too long to play it. He talked about the challenge of giving a good first impression without giving away the story of Volume.
Speaking of the narrative, Mike said there had been some interesting guesses of the plot from some of his followers on Twitter. One follower pretty much guessed it outright, which could have been quite a blow for him, except that the guy only had about ten of his own followers. One person has even come up with his own idea for a game based on his suppositions on Volume. Fortunately, Mike found this quite flattering.
Volume will be coming to the PS4 and Vita and Mike was full of praise for Sony and how it supports developers. There's no pressure in terms of deadlines and it was Mike himself who suggested the title being exclusive to Sony. It was obvious he was pleased with the success of Thomas Was Alone and, despite starting on PC, the move to PS3 and Vita was significant in terms of promoting the game and building appeal. This supports the claims of other studios and Mike agrees that it was a win for the developers but also for gamers.
He moved to BOSSA studios, makers of Surgeon Simulator, and they took great pains when he joined them to ensure he could retain property of all his own future IP. They supported and guided him through the process of making TWA and we was honestly very sad to leave them and go Independent when starting work on Volume.When asked about future projects, Mike said that he's always planned to have five games up his sleeve, with the intention of one game helping him fund the next. This has happened with TWA, which he produced on a low budget. The success of this game has funded development on Volume and has allowed him to plan more ambitious game on a larger scale. Of the five, TWA and Volume are the first two and Mike said the next three are already pretty much sewn up ideologically. This is exciting news, although Mike was keen to not give too much away about this.
Mike has had a busy four days and his voice was starting to fail him after chatting all weekend, but he was happy and optimistic for himself and Indie Gaming in the UK. After visiting the Indie Games arcade I had large smile on my face from that sheer originality, ingenuity and downright fun that was on offer. It is certainly an exciting time for the games industry. Thanks to Mike for taking the time to chat with me. Watch the site for further updates about Volume.