The demo consisted of two parts, both of which were designed to introduce you to Jodie's psychic and telekinetic abilities. The first section focused on a young Jodie taking part in the classic 'guess the card' experiment which goes horribly wrong. This gives you a chance to get to grips with the out of body roaming ability you have where you can interact with psychic hotspots in your environment.
The second part of the demo lets you play as an older Jodie, learning combat training and teaching you how to react to enemy combat moves. This jumps to a later part in the story where, for some reason you're being hunted.
This is the meat of the Demo and is the show stopper section to impress the public. It gives you an insight into what choices you have in the game as you play, but also shows you what Jodie is capable of. I found the gameplay frustrating, constantly being lead by the hand, with little freedom to explore and move around. Couple this with a similar experience to Heavy Rain, with intricate button prompts to pass through obstacles in your way, I'm hoping that this is not representative of the whole game.
Obviously this is a small section of the full product, but if Quantic Dream hope this to be the PS3's swan song, they need to bring in something new to impress after titles like The Last of Us has raised the bar. Watch this space for further coverage of Beyond Two Souls.