After a not inconsiderable queue I found myself stalking through the shattered shell of virus ridden New York what first struck me was the feeling of depth to the world around me. Snow and detritus rolled around in the winds whilst the remnants of a desperate quarantine area were laid out before us. Visually this game is truly astounding and so rich with detail it feels real.
Whilst it would be all too easy to label The Division as simply a mixture of The Last of Us and Destiny it is undeniable that it shares many elements with those two games - The three man teams, the “dark zone”, the health bars and critical hits all evoke Bungie’s marmite shooter whilst the setting has the same attention paid to it as Naughty Dog’s story led masterpiece.
The shooting is standard fare – Weapons are as realistic as you would expect from a game with the Tom Clancy name attached and with my assault rifle and SMG I certainly had to manage recoil and clips that went altogether far too fast with the usual tactical efficacy that these games demand.
The combat was messy, rough and chaotic. This wasn’t the clean world of other shooters, this was a game where you fought tooth and nail for what you needed and what you’d earnt and damn anyone who tried to get in your way. The other teams, for there were two, came from multiple directions and the maze like arena of the extraction point with its cargo containers, crates of supplies and carved stonework provided a suitably cover rich environment for a perfect firefight – One in which I feel my team can claim the moral victory by coming within millimetres of extracting the package.