When the NERF Elite Unfinished was originally released it caused quite a stir. The revolutionary rear loading mechanism allows for you to top your Blaster up on the fly and removes the tedium of magazine reloading. The biggest sticking point was the original price at £69.99 it was at the highestt end of the Elite scale. Now though Amazon Smyth's and Argos have reduced the price making the Unfinished a more attractive proposition.
Following on from the rather successful Cave War the team at Games of Foam organised a more close quarters night of NERF at Battlezone in Ashford. Gone was the darkness and vault like sub-terrain world of Chislehurst to a more Urban Warfare setting with one abreast pathways sharp corners and a limited engagement range. This allowed for a different assortment of weapons to be used and apart from 2 Kronos blasters no two were the same.
As I have mentioned before in the Cave War review I’m a springer fan but on this night I left the Artemis in the wings for others to borrow and focused mainly on my Hammershot. The hammer action sidearm of choice was tonnes of fun to use with quick fire, great accuracy thanks to the supplied Accu-fake darts and easy reloading. Again the ability for stealth was an advantage but as most went for Springers not as much as in the caves. I also took my Apollo for a first run and I must say it is a funblaster to use, the round velocity is higher than my other stock blasters and has a pretty flat trajectory for the engagement range of the venue. The prime though is rather loud so it is best to do it at the start of the round.
Another highlight was Kill Confirmed due to the setup of the arena there is an opportunity to camp the first floor if you have enough players. The beauty of Kill confirmed is if you camp you can not win as you have to tag a player once they are hit in order to remove them from the match. I will say this is probably my favourite way of playing non-objective games in Call of Duty due to its mix of fast pace with a tactical feel.
The venue itself has a nice lobby with sofas for breaks where you can grab snacks and drinks this is helpful as you can work up a sweat if you want. This also allows for a place to dump your gear meaning take a bag of blasters and changing on the go is a very viable option.
I’m hoping in the future that the the venues unique feel can be taken advantage of it would be perfect for some kind of Rainbow Six integration as it has a bank of cameras attached to a TV in the lobby. The main thing for me though is to keep the games fresh on the night. The worst part of any event like this for me is having to sit out for ten minutes after being taken out early.
I’ll finish with a little round-up between the two Games of Foam events I have been to so far, the caves has a more Battlefield feel. The spaces are larger and the chance for multiple people to hold down a corner is ever present. The Battlezone is more like Rainbow Six with smaller corridors and a small square footage overall. Both are unique and take advantage of NERF blasters of different varieties giving both events an open to all feel.
When it comes to the wide world of Nerf it's unusual to find a truly unique experience to dive into. The Chislehurst Cave War simply called Cave War is one such experience. The setting gives the evening a remarkable feel as you move around in the dark under torchlight with an echo filled environment ready to disorientate you. The sound of modified flywheels was never too far away and even my new arsenal additions in a Rival Artemis and Kronos created some rather spectacular sounds.
As this was only the second event organised at the venue there were still a few teething problems, these mostly related to the actual size of the complex which are a bit of a logistical nightmare. Throughout though the organisers and marshals kept players as up to date on goings ones as possible. Game rules were explained in a concise and understandable fashion allowing even a new player like me the ability to feel comfortable and able to get involved in the matches.
My favourite game type had to be the Rush-like game which was seemingly created a little bit on the fly. Much like in Battlefield games the idea was for the attackers to take one point with the defenders falling back to a separate base when they were downed. It allowed for a concentrated attack effort once the primary area with more entrances was taken. I would love to see this expanded with multiple fallback points created. However this could cause a few logistical issues namely ammo but it could make players scavenge from the floor a bit or even just be a bit more conservative with their shots, either way it would another dynamic to the evening's proceedings.
Unfortunately the Cave Wars are a monthly Saturday event at the moment meaning I will only be able to get involved in an occasional fashion due to work commitments. I will though encourage those able to attend to do so as it really is a great location allowing a truly enjoyable evening.
Below are a few videos shot by other players on the night. They do a great job of showing the atmosphere of the night and some of the gameplay.
One of the attractions of Nerf as a hobby is the ability to Modify blasters. This is an area where I am very green to say the least. In fact my modding library consists of just one project to date, adding a K26 to a Kronos.
Next is the spring, here I took the easy choice by buying a pre-cut spring directly from Out of Darts. His website is very easy to navigate and the fact they are pre cut makes installation even easier. The Spring shown on the Right of the picture is the K26, you can see the coils are tighter and the metal is quite a bit thicker. This ends up giving the Kronos a lot more power but does come with a few issues.
The first issue is the draw weight, It is harder to draw not impossible but can be alienating for younger Rival players. I would easily say it pretty much doubles the draw effort needed to prime. Due to this I find I have to alter my hand position to fire. With the stock spring I can hold the Kronos up and fire and reload with the blaster in the same position. With the K26 added I need to change the orientation closer to my body to get a firmer grip on the slide. This decreases the rate of fire by quite a bit and in a fast paced game can be detrimental to your play style.
So in the end was it a wise move this depends very much on what you want to do with your Kronos, if you're using it to have fun and literally decimate targets then the K26 integration gives you a big energy boost without sacrificing accuracy. The downside is the reduction in rate of fire and the big energy boost. Let me explain the extra power is not comfortable to be hit with. It’s not overly painful, I know this as I got my son to shoot me with the upgraded Kronos to test it. But i still would not want it hitting me in the face. This safety aspect is something to consider depending on who you are playing with. Thankfully I found what I think is the perfect solution to the problem I just bought two blasters, one with a K26 and the other stock.
This Product has a 14+ years recommendation for use.
The Kronos does come in another iteration the Deadpool Edition, this was provisionally slated as a Gamestop exclusive so those outside the US had to look and drool or play some ridiculous prices on eBay to buy them. (Seriously I saw them for over £200 plus posting at around £50) now though they are up for preorder on Amazon and I already have my name down for a set.
The Kronos is the blaster the Rival range was lacking together with the Artemis I feel complete. For the Flywheelers out there the Kronos would be a great companion on your leg to the Nemesis either as a back up blaster or when you need to be stealthy. Overall though this is just a great weapon to add to your loadout for hours of Nerfing fun.